Mesh Heal is an add-on for Blender. It includes additional Blender operators for healing surface meshes. By default, Blender contains many routines that are meant for these tasks, e.g. tools in the 3D-Print Toolbox add-on. Unfortunately, Blender’s default routines don’t always produce good results in some difficult cases. Specifically, I run into problems when I was trying to convert non-manifold isosurfaces into manifold surfaces with consistent face normals appropriate for volumetric rendering.
Add-on was last tested with Blender LTS 3.3.
Documentation (made using Sphinx) is located in docs directory of the sources and is viewable online at https://mesh_heal.readthedocs.io.
Please report issues at github.
If you like this add-on, please star the project in GitHub!